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Hard-Surface 3D/VR Mech Design

Substance 3D Modeler, ZBrush & Blender Workflow with Corey Gooch

Description

This workshop guides artists through the process of designing and sculpting a conceptual mech in VR using Adobe Substance 3D Modeler. ZBrush is used to fine-tune the model’s details, and the final presentation is taken care of in Blender.


Over the course of 7 hours, Corey Gooch, Visual Development Artist and 3D Specialist at Studio ARTILUS, discusses the fundamentals of sculpting in Substance 3D Modeler and walks through a series of videos detailing the creation of a carefully crafted autonomous mech. Beginner and intermediate-level artists will have the opportunity to learn Corey’s professional approach to reference collection and integration into Substance 3D Modeler. They will also explore all of the basics of its VR sculpting tools and discover detailed explanations of tools and techniques for achieving organic and mechanical forms. Corey also offers strategies for placing key design features and balancing functionality with form.


Moving into ZBrush, Corey demonstrates how to optimize the deforming components for rigging and texturing, and achieve the finer details that cannot (yet) be achieved in VR alone. Techniques for preparing your mech for animation, posing, and 3D printing considerations are also covered. In the final portion of the workshop, Corey jumps into Blender to provide a cursory and high-level overview of rigging, texturing, animating, and how to prepare models for 3D printing.


Throughout the workshop, Corey shares the thought processes behind why he designs the way he does and how his chosen tools work together to achieve his vision. Artists will gain helpful insight into Corey’s decision-making process, which focuses on functionality and effective problem-solving during a creative workflow. By completing this workshop, artists will have a solid grasp of at least 80 percent of the tools in Substance 3D Modeler and have sound insights into how to sculpt, refine, and bring their concepts to life using ZBrush and Blender.


Corey has provided his .smod raw sculpt file and ZBrush .cfg file as a downloadable resource with this workshop.


Duration: 7h 30m

Format: HD 1920x1080

Corey Gooch

Visual Development Artist & 3D Specialist at Studio ARTILUS

Corey Gooch is a freelance concept designer and 3D generalist with a background in aviation, illustration, concept art, world design, and authorship. He enjoys offering private mentorships to other artists and always makes an effort to experiment with new methods to help the next generation of artists work more efficiently and reach their goals more readily. 


Follow Corey on Instagram @corey.gooch and his career updates on LinkedIn. Plus, be sure to check out his ArtStation portfolio


  • Corey's attention to detail and ability to laser-focus on solving problems have allowed him to create incredible immersive 3D scenes. Aside from his vast knowledge in modeling, animating, lighting, and compositing, there's also much to be learned from his dedication and work ethic. He's kind, yet very direct, and his honesty and patience make for a great mentor to students who share a similar focus and drive.

    - Robyn Lau
    Concept Artist & Illustrator

  • I have had the pleasure of working with Corey. He brings a unique presence in the industry, not only because of his design sense but also due to his experience as an engineer with military craft and his skillset as a writer. This combination allows him to create designs that are both functional and grounded. His firsthand knowledge gives him an unparalleled visual library for creating mechanical designs.

    - Adam Ryoma Tazi
    Director of Studio ARTILUS

  • Corey is an incredibly disciplined and detail-focused designer with a breadth of experience in various industries; this experience is reflected in both his work and his ability to teach others.

    - Michael Yozgatz
    Designer